Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.

We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.

Learn about EDC’s work with Family STEM Communities.

Related Content

Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.

EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.

A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?

EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)

Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.

Resources

Here are a few of our resources on STEM. To see more, visit our Resources section.

White papers

This occupational profile details the skills, knowledge, and behaviors needed for success in big data fields.

Curricula

This curriculum guide is designed as a tool to help teachers in autism inclusion schools facilitate an after-school or lunchtime “Maker Club.”

This document provides links to free fraction apps that were designed by EDC. These dynamic, easy-to-use apps offer opportunities for students to explore fraction concepts, use virtual manipulatives to represent and solve problems, and build estimation strategies.

Apps

These three, free interactive puzzles—“Mobiles,” “Who Am I?,” and “Mystery Grid”—are popular with young people, families, and educators across the U.S. and around the world. 

Reports

Executive Summary of a report that examines The Cat in the Hat Knows a Lot About That!™, a PBS KIDS multi-platform media property based on “The Cat in the Hat’s Learning Library” book series by Random House and Dr. Seuss Enterprises.

Curricula

The Investigating U.S. Society with Data (USS-DATA) curriculum modules are designed to promote high school students’ statistical thinking and data literacy skills through investigations of social and economic conditions in the U.S. 

Websites

This website features assessments to diagnose whether students have specific misunderstandings or misconceptions about rational numbers, such as fractions and decimals.

Websites

EDC’s Ocean Track modules engage undergraduate students in rigorous investigations of data science and climate change.

Reports

This fact sheet describes the importance of equity in STEM education.

Reports

The Committee on Successful Out-of-School STEM Learning, appointed by the National Research Council’s Board on Education, was charged with identifying effective out-of-school STEM settings and prog