Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
What Does Extra Math Add Up to in the Middle Grades?
Mathematics intervention classes are becoming increasingly popular in the middle grades. A new study shows just how prevalent they are.
4 Ways to Explore Science with Your Child
Doing science can be as easy as taking a look around. Here are some quick investigations to try.
To Boost Science Learning, Start Early
New research finds that parents say more supports would help them do more science activities with their young children.
The Future of Work: 3 Ways to Prepare Now
We are racing toward an era where computers and humans collaborate to solve problems. Are we ready?
Putting Science Fairs to the Test
They are time-honored traditions, but are they effective? We put them under the microscope to find out.
The Mathematics of Inequality
Combining social justice and racial equity adds to up to improved achievement in mathematics.
This report presents the results of a first-of-its-kind national survey of parents, who were asked about the types of early science educational activities they do with their young children.
The investigations in Explore It! provide an experiential foundation for the development of concepts aligned with the national standards that are addressed in formal school curricula. Explore It!
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.
This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs.
EDC led the development of SMARTR, a website of free math and science “virtual learning experiences” (VLEs) for middle-grades students.
The Possible Worlds website offers free digital games and instructional resources to help middle school science teachers address students’ persistent misconceptions.
Transition to Algebra is a full-year curriculum designed by EDC to run concurrently with first-year algebra to raise the competence and confidence of students who may benefit from supports
This is the summary of a report that presents the results of a first-of-its-kind national survey of parents, who were asked about the types of early science educational activities they do with their young children.
This report offers research-backed guidelines to support designers of big data interfaces for education.
The Committee on Successful Out-of-School STEM Learning, appointed by the National Research Council’s Board on Education, was charged with identifying effective out-of-school STEM settings and prog