Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
Tools to Support Preschool Learning
New resources support educators on integrating technology and working with emergent bilingual learners.
Artificial Intelligence Is Coming. What Does That Mean for Us?
“We’re entering a world where the human factor and the tech factor are much more convergent,” says Joyce Malyn-Smith.
A Voice for Elementary Science
To better prepare students, science learning should start in elementary school.
Reigniting Elementary Science Education
“For too long, students have been given too little time for science,” says Abigail Jurist Levy. “We can’t afford that any longer.”
Expanding the Boundaries in STEM
Improving access to STEM careers isn’t just a matter of social justice—it also drives innovation, says EDC’s Sarita Pillai.
The Simple Fun of Math Games
EDC’s Kristen Reed talks about the importance of playing math games with young children.
This resource library contains reports, evaluations, and toolkits produced by Community for Advancing Discovery Research in Education (CADRE) partners and principal investigators with DR K–12 grant
This toolkit links parents to a wide array of resources—including “fast facts,” fun family activities, and scholarship info—to prepare children and youth to thrive in our wired world and its workplaces.
This website features assessments to diagnose whether students have specific misunderstandings or misconceptions about rational numbers, such as fractions and decimals.
This is the summary of a report that presents the results of a first-of-its-kind national survey of parents, who were asked about the types of early science educational activities they do with their young children.
This robust website includes video-based case studies of six girls as they investigate what it means to be a scientist or engineer.
Featuring insights from leading researchers, this brief describes National Science Foundation Discovery Research K-12 projects that identify strategies to accomplish the following:
EDC is collaborating with the Scripps Institution of Oceanography, at the University of California, San Diego, to create this interactive, Web-based learning resource.
EDC led the development of SMARTR, a website of free math and science “virtual learning experiences” (VLEs) for middle-grades students.
This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall
This report offers research-backed guidelines to support designers of big data interfaces for education.