Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
Learn about EDC’s work with Family STEM Communities.
Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.
EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.
A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?
EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)
Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.
Beauty and Joy of Computing is an Advanced Placement (AP) Computer Science Principles course developed by EDC and the University of California, Berkeley.
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
This report presents the results of a first-of-its-kind national survey of parents, who were asked about the types of early science educational activities they do with their young children.
This report examines concerns about the technology readiness of adolescent learners for college and career, and it identifies effective ways to use technology to personalize a student’s learning ex
EDC led the development of SMARTR, a website of free math and science “virtual learning experiences” (VLEs) for middle-grades students.
In this briefing book, the leaders of the Massachusetts Computing Attainment Network (MassCAN) describe the goals, key accomplishments, and future directions of the partnership.
The Exploring Trees & Ponds Fall, Winter, and Spring Activities feature engaging investigations that bring middle school youth outdoors each season to explore the natural world using observation, digital photography, drawing, activity challenges, and scientific experiments.
Developed by EDC with support from the National Science Foundation and published by LAB-AIDS, EDC Earth Science is a full year, activity-driven high school earth science course that is ful
This report offers research-backed guidelines to support designers of big data interfaces for education.
This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall