Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.

We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.

Learn about EDC’s work with Family STEM Communities.

Related Content

Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.

EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.

A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?

EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)

Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.

Resources

Here are a few of our resources on STEM. To see more, visit our Resources section.

Reports

This report examines Cyberchase: Mobile Adventures in STEM, a bilingual family engagement program for families with children ages 6 to 8 years old that uses weekly text messages and media to encourage parents and kids to do fun, hands-on environmental learning activities at home.

Reports

This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall

Reports

This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.

Toolkits

This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs.

Reports

This brief draws on research and development supported by the National Science Foundation to highlight important considerations about STEM educational experiences for young children and professional learning for educators who provide those experiences.

Reports

The Committee on Successful Out-of-School STEM Learning, appointed by the National Research Council’s Board on Education, was charged with identifying effective out-of-school STEM settings and prog

Resource libraries

This resource library contains reports, evaluations, and toolkits produced by Community for Advancing Discovery Research in Education (CADRE) partners and principal investigators with DR K–12 grant

Toolkits

Written for program directors, program managers, educators, and others responsible for developing and implementing STEM programs in schools and community-based organizations, this guide seeks to re

Resource libraries

This resource library on the CADRE website highlights opportunities, resources, and projects that aim to increase involvement for underserved and underrepresented populations at all levels of STEM

Toolkits

Parents with young children are facing an unprecedented demand to support their children’s learning at home—and technology can help.