Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.

We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.

Learn about EDC’s work with Family STEM Communities.

Related Content

Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.

EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.

A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?

EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)

Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.

Resources

Here are a few of our resources on STEM. To see more, visit our Resources section.

Reports

This report presents findings from the Prekindergarten Transmedia Mathematics Study.

White papers

EDC’s Women Veterans in STEM team collaborated with their advisory board to develop this series of white papers. The five papers provide an overview of women veterans’ needs. They focus on strategies to support women veterans’ health and well-being, success in the STEM workforce, completion of STEM education, and transition to civilian life.

Digital games

EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.

Curricula

A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.

Websites

The Possible Worlds website offers free digital games and instructional resources to help middle school science teachers address students’ persistent misconceptions.

Curricula

EDC’s Chemistry: Concepts and Practices, a yearlong high school course curriculum, fosters grade 9–12 students’ scientific and data literacy; builds their reading, writing, and oral commun

Reports

This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.

Reports

This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall

Curricula

Designed by EDC and the Ford Motor Company Fund, the Ford Next Generation Learning (NGL) initiative includes an interdisciplinary high school curriculum, professional development, and a successful

Reports

This report presents results of EDC’s Building State Capacity for Leadership in K–12 Computer Science Education Summit.